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Author Topic: EvaGalaxyEvolution XXX  (Read 56895 times)

galaxydevvv

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EvaGalaxyEvolution XXX
« on: August 14, 2016, 12:16:26 AM »
The experience will  evolve during development and the direction of the project is strongly connected to VR community's imaginations.

Current patreon version 0.14.02
What 0.14.02 contains?

1.you can move 3d male naked character around spaceship, and change camera from first person to third person with Orbit camera+ some additional camera presets

2.On the spaceship there is a dancing g room with 3 naked woman that will dance to music. You can load 5 music file to be play

3.in Dancing room you can change light and turn on music visualization

4.In dancing room you can use slow motion by moving mouse wheel

5 .VOICE RECOGNITION- there is a list with over 500 recognized phrases and there are over 2000 responses for  them(+2 controls,open /close mouth)

6. in Dance room the girls have a bit of awareness, they can turn to player if approached fast, all called"hay"" +The size of eye Iris changes it's size.

7.In main spaceships there is a gate which you can open to see awesome sun, in that a male masturbates and women watch sun.

8. There is also robot and android walking around the spaceship in a loop.

9. there is a dev room with 4 test scenes. (

-room with voice acting scripts

-room with sun and dancing woman

-room with flying squads and masturbating woman

-room with particle and masturbating woman

Additional-real time  hair  simulation
////////////////////////////////////////////////////////////////////////////////////////////////////
survay to help development  https://www.survio.com/survey/d/G3V1G3K0U3W1Q0G9X

Website: http://vreva.vxm.pl/
Forum:http://vreva.vxm.pl/forum/Upload/forumdisplay.php?fid=2
***********************************************************************
You can help to fund this project at patreon  https://www.patreon.com/evagalaxy
***********************************************************************

Best regards: GalaxyDev();
FB  https://www.facebook.com/Eva-Galaxy-Evolution-XXX-1060030130711211/
YT www.youtube.com/user/PLAlfa/videos
vimeo video dancing girl/sun:
« Last Edit: August 14, 2016, 12:19:11 AM by galaxydevvv »

galaxydevvv

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Re: EvaGalaxyEvolution XXX
« Reply #1 on: August 24, 2016, 07:19:02 PM »
small Vid from animaton Progress


some Other video


In next Version  should come out  3-5.09.2016  with some  sucking and fucking animations
« Last Edit: August 27, 2016, 01:45:07 PM by galaxydevvv »

galaxydevvv

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Re: EvaGalaxyEvolution XXX
« Reply #2 on: August 29, 2016, 11:43:45 AM »
Animation Progress Update


So this is the First sequence of animations.
There are some facial animations but in future I'll have to add some additional blendshapes for mouth space for sucking, I could not achieve correct mouth shape to much up dick. The dick is to big for given standard set of blendshapes. You that animation starts form, standing, and ends at standing, The idea is that next sequences of animations will also have key Poses to enable nice blend between Sequences of animations . This animation was done without video reference, so there is huge place for improvement. Making sucking animations took a bit of time because there are many things that must work together like hip motion with neck head tongue with another character. Next sequences are going to be easier

galaxydev

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Re: EvaGalaxyEvolution XXX
« Reply #3 on: August 29, 2016, 06:02:38 PM »
« Last Edit: August 29, 2016, 06:34:18 PM by galaxydev »

MoarPye

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Re: EvaGalaxyEvolution XXX
« Reply #4 on: August 30, 2016, 04:57:17 PM »
OSVR test scene:check and  let me know if works

On Vive I'm experiencing the same problem that I made you a video about in RiftCat, the spawn point puts my head up in the ceiling... I wonder if this has something to do with Unreal Engine 4, since the exact same thing happens on Vive with the Club Vixxxen alpha demo.

(Incidentally that blue circle on the floor in RiftCat is actually the SteamVR 'stationary mode' floor zone. When you go to room-scale with the Vive that becomes a blue grid, like a holodeck, around your play area)

galaxydev

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Re: EvaGalaxyEvolution XXX
« Reply #5 on: August 31, 2016, 06:37:00 AM »
I might get vive in 1.5-2  month so then the issues  like  that are  going to be resolved, meanwhile    try this:
before  runing  game hold your  vive as high as  you can, once   game   has  started  put vive on your head ...
Yeah very "Professional fix idea" XD
« Last Edit: August 31, 2016, 06:51:23 AM by galaxydev »

MoarPye

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Re: EvaGalaxyEvolution XXX
« Reply #6 on: August 31, 2016, 01:15:51 PM »
I gave that a try but it didn't seem to make any difference, I think because the Vive base stations account for the added height, so you start out even higher and then bring the headset down into the same position it would have been.

That said, I did a little digging into this problem assuming it was a UE4 quirk, and I think it might have a simple solution as per this thread:
https://answers.unrealengine.com/questions/377245/why-does-player-start-above-actual-position-using.html

galaxydev

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Re: EvaGalaxyEvolution XXX
« Reply #7 on: September 05, 2016, 08:34:35 AM »
Additional scene to 0.143  that should work with vive

MoarPye

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Re: EvaGalaxyEvolution XXX
« Reply #8 on: September 05, 2016, 01:05:47 PM »
Feedback for the 0.143 Additional scene on Vive:

- Head position looks correct (it matches the video).
- The scene starts directly infront, which is good. Most games on Vive start behind me because room scale makes you get up and turn away from the PC (EGE 0.143, like previous versions also starts behind me, which leads to control issues like having to walk backwards but that's only because I have to stay sitting at the keyboard for now)
- Left Eye sparkles looks like in the video, but Right Eye sparkles are rendered edge-on making the effect very uncomfortable to look at.
- I didn't have any laser light 'waves' or dropping blue light bars in my scene

MoarPye

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Re: EvaGalaxyEvolution XXX
« Reply #9 on: September 07, 2016, 01:46:02 PM »
On that download link the particles aren't fixed. The right eye still renders them on their edges... That said, the bytesize is identical to the first "Additional Scene" download so maybe you packaged up the wrong build?

galaxydev

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Re: EvaGalaxyEvolution XXX
« Reply #10 on: September 07, 2016, 05:01:31 PM »
yeah you are  right. Not the correct link:
Good One, the scene is a bit different : Download:
in fixed scene models stand on water
https://www.dropbox.com/s/3d1bglq8sjatn7v/0%2C143%20Additional%20secne%20particle%20fix.rar?dl=0
« Last Edit: September 07, 2016, 05:06:46 PM by galaxydev »

MoarPye

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Re: EvaGalaxyEvolution XXX
« Reply #11 on: September 07, 2016, 06:31:25 PM »
I'm learning unexpected things about VR from this... Particles are definitely fixed, but now I feel like the 'ripples' on the water are also rendering randomly for each eye? It's not so bad because it's happening below the scene, but if I look down and try to focus on the water surface I just can't. But it changes so quickly that it's impossible to just close one eye at a time and compare the scene.

FireMan

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Re: EvaGalaxyEvolution XXX
« Reply #12 on: September 11, 2016, 11:15:02 PM »
Very nice sun  effect. It looks  like from Sunshine Deck.I liked  that sucking animation but i wish  there  was a cum load right into mouth.I love the idea of camera switch and RPG type gamplay.Wish you good luck! Hope  the development is going well. Note you must work on interactivity.It could  be a selling point in evry VR porn game.Can't wait to see next build

doctorwhoo

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Re: EvaGalaxyEvolution XXX
« Reply #13 on: September 12, 2016, 08:43:22 PM »
Garbage!Pure garbage. 2/10.some+ for voice recongision attempt but overall garbage. Iam not an astronaut I am a fucker that needs good content.Sin VR for the win!
« Last Edit: September 12, 2016, 08:47:14 PM by doctorwhoo »

MoarPye

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Re: EvaGalaxyEvolution XXX
« Reply #14 on: September 13, 2016, 01:15:45 AM »
Dude, are you here to try and make some kind of contribution or just troll developers? I mean, you're welcome to not like something but in the La Douche thread you're all "100% failure" and here you are again calling another project garbage just because you don't like the theme... Meanwhile you keep spruiking the project with arguably the most exploitative business model in the genre at the moment. Just chill for a few months man, maybe a year.

Here's the thing, everyone is still finding their feet here. Maybe you love the animations in SinVR because they're original (I'll certainly credit them for trying), but just like everyone else Sin still uses Unity Store assets to plug the holes in their own expertise... All of the developers here are trying to focus on what they do best, while stretching themselves into some areas they're not as comfortable with, and they'll all have some tasks that are just better dealt with by purchasing a few assets.
That's just the way it's going to be, and on the scale of months or years, not weeks. Just relax, let people do what they do best, support the projects that excite you and stop belittling the ones that don't. You're not gonna unlock any achievements for backing the 'winner' even if that is how it eventually turns out.
« Last Edit: September 13, 2016, 01:17:40 AM by MoarPye »

 

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