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Author Topic: Messed Up Unity Skin Textures  (Read 9362 times)

PornulusRift

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Messed Up Unity Skin Textures
« on: December 12, 2014, 02:51:02 PM »


Does anyone know how to fix messed up skin textures after importing MMD models into unity?  Sometimes I get results that look like this.  And sometimes I can fix them by messing with "SphereCube", "SphereMode", "SphereMul", or "SphereAdd" under the materials on the SkinnedMeshRenderer.  But sometimes I can't, and this is one of those times :(

On another note, I'm working on a new Controller script, and I think you guys might like it :)

Syncret

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Re: Messed Up Unity Skin Textures
« Reply #1 on: December 12, 2014, 05:03:10 PM »
Hmm. I've mostly been in Unreal the past 2 weeks, but for the MMD characters I pulled into Unity, I generally used the MMD4Mecanim/MMDLit-Edge shader. It looks in your case as though the face is rendering correctly - you can probably look at the material settings for the face and match them for the body. (I would make sure to use the same shader on the body as you use on the face anyway, or you'll probably see a seam at the neck where they meet.)

Looking forward to your new controller script too!

PornulusRift

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Re: Messed Up Unity Skin Textures
« Reply #2 on: December 12, 2014, 05:39:09 PM »
Ya I tried matching all the properties of those materials to the face, but it didn't work.

thezig

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Re: Messed Up Unity Skin Textures
« Reply #3 on: December 13, 2014, 07:41:45 AM »
Ya I tried matching all the properties of those materials to the face, but it didn't work.

Try setting the affected regions' shaders to regular Bumped Diffuse. I had the same problem with this model, and that fixed it.

PornulusRift

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Re: Messed Up Unity Skin Textures
« Reply #4 on: December 13, 2014, 09:50:47 PM »
Ya I tried matching all the properties of those materials to the face, but it didn't work.

Try setting the affected regions' shaders to regular Bumped Diffuse. I had the same problem with this model, and that fixed it.

Thanks for the tip, but thats just making the skin even darker for me.  You are using the model HK Miku?

thezig

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Re: Messed Up Unity Skin Textures
« Reply #5 on: December 14, 2014, 05:26:16 AM »
Ya I tried matching all the properties of those materials to the face, but it didn't work.

Try setting the affected regions' shaders to regular Bumped Diffuse. I had the same problem with this model, and that fixed it.

Thanks for the tip, but thats just making the skin even darker for me.  You are using the model HK Miku?

Yes. I'll have to make a new project and import the model to see what's going on. Deleting the model and re-importing on my current project isn't doing the trick; it's being imported pre-fixed, and it's been several weeks since I messed with it.


thezig

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Re: Messed Up Unity Skin Textures
« Reply #6 on: December 17, 2014, 04:08:08 PM »
Sorry it took so long to get back to you; it's been a tough few days.

Anyway, I imported the model into a new project, and had the same issue you did. However, I was able to solve it by setting all the skin textures to bumped diffuse shading, including the ones that weren't messed up to begin with (so they'd match). I'm sorry I can't help any more than that.

PornulusRift

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Re: Messed Up Unity Skin Textures
« Reply #7 on: December 21, 2014, 11:16:33 AM »
I was able to get a good looking result by setting all the skin textures to "Unlit\Texture"!
However, now lighting effects don't apply to her skin, but it looks close enough.  This is more of a work around than a solution.

« Last Edit: December 21, 2014, 11:20:49 AM by PornulusRift »

poronicz

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Re: Messed Up Unity Skin Textures
« Reply #8 on: January 11, 2015, 03:39:26 AM »
I usually set the skin and hair to decal if the MMD shaders seem wonky. Works well with lighting.

 

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