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Author Topic: Notes for July 21 2017 Build  (Read 3061 times)


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Notes for July 21 2017 Build
« on: July 23, 2017, 07:51:55 AM »
Hi - great update.  I like the animations. Decent variety. Voice acting is pretty good.  Here are my notes:

 1) You plan to fix the hands?  Right now they're crazy floppy. Maybe, in the meantime, just make them rigid?

   2) Unless I'm missing something, I recommend doing a "climax sequence" for each position, triggered by the "Jizz" button. That's essential. Right now the "Jizz" button does a little squirt. I think, instead, you should have a 10 or 15 second "climax" animation in which the female character builds up vocally and in terms of speed to the orgasm and finishes. At least do this vocally.  Check out VR Kanojo for an example of this, though hers is rather reserved. I think this will hugely popular and it my number one note.

3) It'd be great to able to toggle between favorite animation positions or at least go back to previous. Or let the user preselect the animation positions her prefers. I don't know. I'm curious what others think.   I see on the keyboard you can select a designated animation number. But there needs to be some easy way to select a position/animation on Oculus.

 4) I think you have, like, 3 animation variations for each position? Down the line, feel free to add more variations and more voice acting. You can never have enough variety.

 5) minor note: sometimes in missionary, the girl's chin dips down into her body.

6) Also, consider turning the user's smartphone or one of the hand controllers into a tracker that one could link to the character's position (and strap onto something like a doll) - see the Play with Nanai game which does this well with your smartphone. Basically it taps into the smartphone's position to determine the character's position.  Brilliant. But you could also do this with one of the hand controllers I imagine, as long as important buttons are in the OTHER controller

7) For each parameter in the edit body menu, there should be a reset button onscreen. That's kind of essential. I got my character all messed up in the Edit Character panel and couldn't easily go back.

8) I hinted at this already, but I think other people have said this but I think, ideally, all important controls for use in a scene (for Oculus /Vive) would be in one hand controller. That way you can have one REAL hand free. :)

9) ** Since a lot of users (I think) will want to customize the character (especially the face) with a picture reference, it's easier to do that while on the desktop. BUT, on the desktop your character's body and face is OBSCURED by the menu graphics and text. It's terrible!  I'd love to be able to see the entire face non-obscured so I can quickly tweak all the many facial features while looking at a picture reference.

Keep up the great work!
« Last Edit: July 23, 2017, 07:55:29 AM by JimmyJammy »


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Re: Notes for July 21 2017 Build
« Reply #1 on: July 24, 2017, 10:18:09 PM »
Hey Jimmy

Yea the hands have not had a lot of work put into them. These are on the list to fix.

I am going to be adding an animation menu soon to choose and save animations and for playing sequences.


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