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Author Topic: Direction for the game  (Read 5922 times)

NutkinChan

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Direction for the game
« on: January 06, 2017, 04:39:17 PM »
In its current build, you select animations and watch them play.

A few ideas that I believe would greatly enhance the experience:

- "Gamify" the arousal process... stroke her hair, arms, legs, and as her arousal increases, move to tits, ass, pussy, and then she is open to having sex... could be a bar that fills up, or a numeric score that you reach. Fitbit has turned fitness into a gamified experience, sort of. 10,000 a day! Do you see my point? This I believe would also arouse the gamer as well.

- Undress her. We need hands, hands that can remove clothes. There's a game out there, where you can remove the clothing. Very, very erotic stuff. Maybe someone can chime in with link to video.

- "Unlock" sexual positions. Fuck her a number of times to unlock more positions. Starting with masturbation clothes on, masturbation clothes off, missionary, missionary with legs up, eventually doggy, 69, deepthroat, anal, etc. Track your achievements, unlock all positions. Sky is the limit! Caress her, talk to her, fuck her, etc.

- Give the man a voice: something like a Brittish voice, classy stuff. Use controller button to open up possible things to tell the girl. Sweet talking the girl add points, if said at the right time. Good voice talent is key.

- A different "SAND BOX" game mode can exist for those who don't want to bother unlocking positions.

- Pelvic control - control the speed, or control the dudes dick binded to the controller, so you actually virtually fuck her, not just watch her get fucked. Some function to "bind / unbind" controller to guys pelvis and let it run automatically.

- Volume and intensity of moaning. I think the moaning audio can be revisited here. I'm looking for greater volume and intensity of moaning during faster sex, including the lovely skin hitting skin sound. If you could control this by having controller linked to pelvis, very cool.

- Liquid physics... guys cum should stick to girl, maybe a texture added to the skin like Honey Select?

- Dude's dick size... could this be an added slider in the man edit mode? Some more options for the dude would be good. Face types, hair types, clothes, etc. Personalization always a good thing.

............I guess my main drive here is more user interactivity with the female model, and her reactions to our actions. 

Lastly.... Could the main loading screen be populated with some furniture, and warmer, slightly darker lighting? Also applies to the character selection screen. That empty room is, just empty. Maybe they are sitting down, and as you select to edit the character, they stand up? I don't know, just trying to make the whole thing look more natural.

Keep up the great work!








 



justanidea

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Re: Direction for the game
« Reply #1 on: March 01, 2017, 05:04:02 AM »

- Pelvic control - control the speed, or control the dudes dick binded to the controller, so you actually virtually fuck her, not just watch her get fucked. Some function to "bind / unbind" controller to guys pelvis and let it run automatically.
I think this could be done so that you tape your controller to your fap hand and it emulates the womans movement

dub139

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Re: Direction for the game
« Reply #2 on: March 07, 2017, 10:02:18 PM »

- Pelvic control - control the speed, or control the dudes dick binded to the controller, so you actually virtually fuck her, not just watch her get fucked. Some function to "bind / unbind" controller to guys pelvis and let it run automatically.
I think this could be done so that you tape your controller to your fap hand and it emulates the womans movement
Yeah this would be fine!

And in 3rd person mode its kind of a live pornshow or cuckold experience. Would be nice to make this a bit more dirty. You switch in 3rd person and the girl says things like "he fucks me so good, his dick is better than yours...." you know what i mean.. this porn speech things. I've tried the 3rd person and it works good. Maybe add some more interaction and make the controlls better. I've some problems with the touch controllers and the camera movment (up, down, and only to the left side?) And ingame i just see the Vive controller. Maybe you can give us real hands for both controllers :) Great work so far!

Twister

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Re: Direction for the game
« Reply #3 on: March 08, 2017, 09:20:00 AM »

Maybe add some more interaction and make the controlls better. I've some problems with the touch controllers and the camera movment (up, down, and only to the left side?) And ingame i just see the Vive controller. Maybe you can give us real hands for both controllers :) Great work so far!
[/quote]

Yea the controls are a bit wonky but Will is apparently working on that for the next release (as well as adding in hands rather than the controller animation). In terms of coping with movement on the oculus touch controller for now; You can go up and down with the grip buttons as you mention. X and Y on the left controller move you as well (I forget which does what). One of them seems to only move you left but the other will glide you in the direction your head is facing. So just hold that button and look where you want to go and you can move around pretty ok, then adjust your height with the grip buttons. Although the controls are very mixed up and counter-intuitive currently, I've found that the only thing you really can't do from the touch controller is change between scenes/scene select (can do this with xbox controller or keyboard) or do the jizz animation that currently makes your dick look like a water fountain.

 

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