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Author Topic: "Overbloom"  (Read 3032 times)

Flexy123

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"Overbloom"
« on: December 17, 2016, 06:02:08 AM »
Yeah I just remembered this since someone else on reddit mentioned it as well.
There is considerable "overbloom" in some scenes, eg. in the beginning when you create the characters the lighting changes considerably depending on where you stand and where the light comes in from the window. This might need to be changed so the difference in lighting is not that big. It's sort of distracting since it can go from very dark to over-bright and it's kind of difficult to find good lightning since it can change on a whim.

The overbloom is also in the night scene which makes things washed out. (Eg too bright, imho). That being said, it could be an idea to add different kinds of lights, eg. instead of a flashlight in the night scene.what about candles? (Or a night scene with disco lights, lava lamps, etc...1000x of ideas there :) This could be interesting. Night scene by itself is good and has potential. Just my $0.02

Will

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Re: "Overbloom"
« Reply #1 on: December 19, 2016, 12:17:19 AM »
I reduced this a lot since version 19 and didn't think it was a problem.

UE4 tries to simulate pupils by showing dark areas darker after looking at bright things.

It is annoying with the bright sliders in the menu making the chick darker so I will fix this.

Re the dark scene I have not really noticed the torch being too bright but have reduced its power. I will be adding more scenes with different lighting soon.

 

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