Greetings!
A few weeks ago I started working with Unity because there were just not enough NSWF demos for my taste.
I want to document the process for my first demo and maybe get some feedback or maybe inspirate others. The more opionions the better!
Of course there will be free downloads. I'm not shy of sharing (most) of my resources. Not the ones I paid for

"Elizabeth in the woods [working title]"
Model: Elizabeth from Bioshock, imported from SFM with blendshapes and humanoid bones
Scene: Auto-animation with no player movement ("pinned to bed"), maybe later some arm and hand physics for interaction.
Similar to those VR vids from badoink or virtualrealporn.
My workflow is somewhat strange. There are a lot of things to learn for me and test. To keep the motivation up, somethimes I jump to a complete different problem. Like animating half the face emotions and then jumping to boob physics. So my roadmap includes a lot of jumps.
But I've got some spare time for this project. Currently I'm working 4-6 hours daily on it.
Stage 0: Not started
Stage 1: I'm trying to learn one aspect with a temporary scene (e.g. eye animation) and then move it over to my Liz-Scene.
Stage 2: When it works and I know how to replicate it I'll do some rough tuning and run around happy giggling all day because I just solved another problem
Stage 3: Switch to another feature/problem
Stage 4: Play around the scene
Stage 5: Fine tuning
Stage 6: Assemble final scene
Current/planned features:
- Import model from SFM, get bones and blendshapes to work
- Realistic eye/head movement
- Boob/ass physics
- Hair physics
- Multiple positionchange of female in scene
- Vaginal physics
- Lipsyncing to extraced dialog from original game
- Facial emotions
- Texture tuning
- Ingame emotion change (1: hit her with character hand -> angry; 2: stroke her head -> happy. maybe just left and right mousebutton for pre animated action)
- Different motions for emotions
And my special:
- Own motion capture for motions and maybe even facial capture to get a lot more immersion.
Already purchased the needed cams and software. Now I just need to find the freetime (costs me A LOT of hours!) and some nice girl whos willing to do some work.

Already got a few candidates.
But for now I'm working with premade, self modified premade or simple own animations in mecanim.
Side note: The extraction of the game sounds took me alone around 5 hours
When everything is at stage 5/6 I've got a nice little framework to modify freely. Different girls, new locations, new animations. An get come content to all the DK2 user out there who can't get anymore because of the CV1.
Quick, dirty short vid with one animation repeat (to show the random stuff).
Show a bit of head movement, eye movement (somewhat random), lip sync, breathing and boob physics and the location
Please note: currently it's not very polished. Just to demonstrate what is working.
What do you think?

[Edit]
Killed off the stages. I'm jumping to much between the different features to really keep that up to date.
Anything new will be just added to this thread.
[/edit]
Downloads:
Elizabeth curvy model by LordAardvark converted to FBX for Unity (model source:
https://sfmlab.com/item/252/)
https://mega.nz/#!D0Y3RJJI!mI57wFkP9yDuJdo2ITooQTRoT8ihorS3NPg71PojwXoPlease take a look at the README to see some important notes and whats included.
If down or LordAardvark got a problem with my work just shoot me a message. Either I upload it again or I kill it
NEW DOWNLOAD - Preview 0.6.1 -
https://mega.nz/#!WlgxwD5L!dfHskgZLK44X1RJoM1Yixc_EGfvH_TLgiKSdOf61QOAFirst look to finally show something. For controls read the README.txt.
Not much to do at the moment. Just to take quick look at the model, lighting, room and sound effects.
ANY comments, critics and suggestions appreciated, on ANY topic. Lights, sound, etc ....

Working on DK2 with runtime 0.8.0.0, don't know about DK1. But should work.