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Author Topic: Down in Flames - Experimental ActionCam  (Read 16611 times)


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Down in Flames - Experimental ActionCam
« on: February 12, 2015, 01:57:11 PM »
Updated to v2, defaults to good quality graphics, which does not have the physics problem.  Feel free to crank it up to fantastic!

Here's a quick pole dance demo with Miku.  Stratovarius put it together for me to test out my new ActionCam.  A screenshot cannot explain how it works, just download or read below for details.

This camera is like an MMORPG camera, its always centered on the character.  But instead of rotating with your mouse movement, it rotates using your head orientation!  Its good for... umm... hands free viewing...

There are 4 focus targets (see included .txt file for controls):
Pole (stationary)

What do you guys think of this camera?
Any bugs?
Any suggestions or improvements?

I'm still not 100% sure I have the eye rotations and positions completely correct.  So if you think there is a problem, please let me know!
« Last Edit: February 13, 2015, 02:36:15 PM by PornulusRift »


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Re: Down in Flames - Experimental ActionCam
« Reply #1 on: February 12, 2015, 02:37:53 PM »
EDIT: Issue solved, my bad! Had to do with graphic settings. Check two posts after this for details.

Ok there's a lot to comment here.

Let me start by saying that I think this demo has a HUGE potential to become one of my all time favorite nsfw oculus experiences... BUT: There are issues to fix here, especially 2 that need to be tackled with priority over the rest.

First of all, her boobs are just not right. I don't know if you can really see them normally but what I see is like a vertical cut on both tits and they are hanging freely, separated from the main body. There's just something wrong with the physics to make them bounce, because they are never "assembled" to the body, I'm talking about this:

Second, I like the concept behind the camera, but right now it's not perfectly implemented. The problem with it is that even if I stand still, without moving my head, the camera moves parallel to Miku's movement, which makes it shake and that makes me feel a little dizzy.
I found that switching the camera focus point (using "," and ".") I reach one lower point in which there is less shaking, but it's still not 100% comfortable.

Besides that, I really enjoyed the demo.
[Don't read this if you don't want me to spoil the good points of the demo]
Something I really liked is the zoom. I got close to her face and OMFG, it's been one of the few times I actually got excited by watching Miku xD not to mention when the dildo came in, lol. Perfect stuff. Her face is also super awesome in this animation.
I really encourage you to make those small tweaks to this demo because the result is gonna be amazing.
« Last Edit: February 13, 2015, 02:16:42 PM by Meganezuki »


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Re: Down in Flames - Experimental ActionCam
« Reply #2 on: February 12, 2015, 04:38:45 PM »
I tried it on 2 of my computers and neither had the breast issue, but Statovarius had the same issue.  Which version of windows and graphics drivers do you have?

Those first 3 cameras are supposed to move with her, since they are attached to her bones.  The pole camera is completely stationary and shouldn't move.  I think height adjust when your view is on the pole would be good addition though.

You'll have to thank Stratovarius for the seductive face animations ^_^
« Last Edit: February 12, 2015, 04:56:44 PM by PornulusRift »


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Re: Down in Flames - Experimental ActionCam
« Reply #3 on: February 13, 2015, 02:14:47 PM »
Ok I found out what caused the issue.

Since this demo is made on Unity, if you hold Alt while launching it you can choose graphic settings. It turns out for some reason it set as default the poorest quality (I assume it's because my card is old and its drivers too) so it didn't display the physics correctly. I've tested all graphic options and all of them except the lowest one can display proper boobs, so problem solved.

Forget what I said about the issues, now that I tested it on max settings I can say this demo is awesome. It's unbelievable how settings changed the whole thing, it's like another demo... I'm really surprised. I've been switching cameras more actively and I no longer consider it an issue either. Well, perhaps it could be more gentle on the movement but pretty much everything from now on will be icing on the cake because the base is very good.
Head tracking does wonders in this demo, especially when the song is over and Miku stays still watching you... GOD that is the most intense moment for me because I zoom in as much as I can and her face is so close watching me... what a feeling xD

I forgot to ask you whether the animation you used can be edited or if you found it in "read mode" only. I'm asking because all these Miku animations tend to be bad at dealing with her hair movements. Anyway I got used to it already.

Keep up the awesome work man, and kudos to Stratovarius as well.


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Re: Down in Flames - Experimental ActionCam
« Reply #4 on: February 13, 2015, 02:36:56 PM »
I updated the demo to v2, should fix anyone having disc nipple problems, make sure you run at good quality or above.


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Re: Down in Flames - Experimental ActionCam
« Reply #5 on: February 13, 2015, 06:05:47 PM »
I'll second Meganezuki's comment about head tracking.  I almost thought to post very similar comments last night.  But yeah, head tracking should almost be considered mandatory on all demos from now on (easy enough for me to say). :P  I mean, anyone can grab an animation that when it stops the girl is just another statue and the demo is over.  Eye tracking keeps her alive but in a sort of creepy "i can't move, please don't molest me" kind of way.  Head tracking combined with the smiling face keeps her alive in a sexy "i'm done dancing, now what are you gonna do about it" way.  So thanks for having that!


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Re: Down in Flames - Experimental ActionCam
« Reply #6 on: February 14, 2015, 04:21:08 AM »
Exactly hitoriecchi! I couldn't have said it better :D


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