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Author Topic: Tutorial - Dynamic Head Tracking in Unity3D  (Read 19055 times)

poronicz

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Re: Tutorial - Dynamic Head Tracking in Unity3D
« Reply #15 on: January 10, 2015, 08:19:52 AM »
Has anyone made a bj animation with the headlook controller yet? About to make one, just for something to do. Should be fun!

PornulusRift

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Re: Tutorial - Dynamic Head Tracking in Unity3D
« Reply #16 on: January 10, 2015, 11:39:43 AM »
Has anyone made a bj animation with the headlook controller yet? About to make one, just for something to do. Should be fun!

I don't think so.  But this headlook controller overrides any animation.  So you might have to sort of program the head motion you are looking for into the controller script, which is possible.  Good Luck!

poronicz

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Re: Tutorial - Dynamic Head Tracking in Unity3D
« Reply #17 on: February 03, 2015, 10:19:41 AM »
Has anyone made a bj animation with the headlook controller yet? About to make one, just for something to do. Should be fun!

I don't think so.  But this headlook controller overrides any animation.  So you might have to sort of program the head motion you are looking for into the controller script, which is possible.  Good Luck!

So far I've been getting great results with a normal kneeling handjob. I'm not really into NTR but this has seriously insane potential for that. Imagine some random dude pounding your waifu while she's looking at you.

Feels awkward man


PornulusRift

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Re: Tutorial - Dynamic Head Tracking in Unity3D
« Reply #18 on: February 03, 2015, 12:18:03 PM »
So far I've been getting great results with a normal kneeling handjob. I'm not really into NTR but this has seriously insane potential for that. Imagine some random dude pounding your waifu while she's looking at you.

Feels awkward man

Lol, if you think about it though, isn't that like 90% of all porn?

poronicz

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Re: Tutorial - Dynamic Head Tracking in Unity3D
« Reply #19 on: February 04, 2015, 07:33:03 AM »
So far I've been getting great results with a normal kneeling handjob. I'm not really into NTR but this has seriously insane potential for that. Imagine some random dude pounding your waifu while she's looking at you.

Feels awkward man

Lol, if you think about it though, isn't that like 90% of all porn?

True. It's more intense in VR because you can move around and generally feel like you're there, as opposed to a normal video. But that applies to everything done in VR  :D

PornulusRift

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Re: Tutorial - Dynamic Head Tracking in Unity3D
« Reply #20 on: March 04, 2015, 04:32:43 PM »
I updated the HeadLookController script.  I got tired of searching through each model and assigning the bones for this script all the time.  So I added support for automatic bone/joint finding for MMD models.

To use:
Attach the script as a component to your model.
Set the number of segments to 4.
Set targetObject to the CenterEyeAnchor from the oculus player prefab.  (leave other object empty)
Set the bending parameters (see screenshot below or test for yourself).
The Root Node and all segments first and last transforms should automatically be selected when you run.
Simply copy component and paste component to all your other models, and it should "just work".

If your model had weird bone names you can uncheck "Find Bones" and set them up manually yourself still.

Code:
http://pastebin.com/HbcinW7k

Here are the settings I use
« Last Edit: March 04, 2015, 04:40:34 PM by PornulusRift »

 

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